I had the privilege to work as a Lead Character Artist on an animated feature film "Allayar And The Legend of Markhor". The Film was developed in unreal engine therefore the entire Character pipeline was based for unreal engine. Our focus was to create cinematic quality character inside unreal engine.
My role was to create high quality character with provided concepts,
-Produce Models that are ready for rigging artist,
-Create HairFur for the characters
-Create and work with Texture Artists for high quality Textures
-Check and balance of character models from Junior Artists and Outsourced Characters
and final Look and Dev in Unreal engine for the final looks and performance in the scene.